How to make a mixed puzzle PDF
- Turn on the games you want.
- Set each section's size, difficulty, and count.
- Pick A4 or US Letter, answers at the end or separate, and large print if needed.
- Press Generate and check the preview.
- Download, or copy the share link.
How a cross-game pack works
A custom pack is one booklet. Sections print in the order you set them. A page of Hashi can sit beside a page of Sudoku, then a Nonogram, then whichever game you add next. The header on every sheet reads PuzzleKite · Custom pack. The footer is the address of this page, plus the page number, so a printed sheet still points back here.
Press Generate and the builder walks the sections from top to bottom. Each game makes its own puzzles. The first puzzle in the first section uses your seed with -1-1 on the end. The next puzzle in that section is -1-2. The first puzzle of the next section is -2-1. The same seed and the same sections always build the same grids. Shuffle picks a new seed. You can also type a seed you will remember. Seeds keep letters, numbers, and hyphens, and they stop at 24 characters.
Captions under each grid name the game, the puzzle number, the size, the difficulty, and that puzzle's seed. Numbers run through the whole pack, not through each game. Answer 6 is the answer to puzzle 6, even when those two pages show different games. Choose answers at the end and the key follows the puzzles in the same download. Choose a separate PDF and you get two files: the puzzles, then the answers. File names start with puzzlekite-custom-pack and end with your seed.
The work stays on your machine. The generator and the PDF tools load in the browser when you press Generate. If you close the tab before you download, open the share link and generate again. Copy share link writes the pack into the address bar and copies that URL. Each section in the link names its game, then the size, a difficulty letter, and the count. Paper, answers, large print, and the seed ride along. Open the link later and the builder restores those settings. If a value is out of range, the page keeps what it can print and shows a short notice.
A link from a single-game printable page is a different shape. That page decides the game, and the rows do not repeat the game name. Those links still open on the game's own builder. This page does not treat them as mixed rows. Cancel stops a build that is still running. Until you generate, the preview is a dashed sheet. Afterward you can turn the pages and check the breaks before you download.
Tips for mixing sizes, difficulties, and games
The size menu on each section shows how many of that size fit on one sheet. Puzzles that share that number can sit on the same page, even when the games differ. A Hashi 7×7 and a Sudoku 4×4 both fit four to a page, so a short run of them can share a sheet. A 13×13 Hashi needs a page of its own, and that change of fit starts a new page. Large print always starts a new page and puts one puzzle on it, puzzles and answers alike. Switching between A4 and US Letter does not change which puzzles you get. It only changes the page the figures are drawn onto.
A few games do not offer every difficulty at every size. Sudoku 4×4 is easy only. Sudoku 6×6 is easy or medium. Sudoku 9×9 is easy, medium, or hard. Calcudoku 7×7 is easy or medium. If a share link asks for a combination a game does not ship, that section is dropped and the notice says so. Changing the Game menu on a row snaps the size to the nearest size that game prints, and the difficulty to one that size actually has. The snap is quiet. You still see the section, with the values that will print.
Nonogram answer sheets drop the clue numbers, so the pictures pack tighter. A Nonogram whose longer side is 10 or less fits eight answers on a page. The puzzle sheets for that size still fit two. The page count under the builder already uses those caps, so the estimate matches the PDF you download.
Keep a pack readable. Four small grids on a page make a short warm-up. One large grid is better when you want a longer solve. Mixing both is the point of this builder: a few easy openers, then a harder section, then a different game so the next page feels new. Fifty puzzles is the most one section can hold. One hundred is the most one PDF can hold. Six sections is the most one pack can hold. When you hit a limit, the builder says so instead of quietly dropping a row.
The game chips above the sections are a quick way in. Turn a game on and a section of that game is added, using its usual starting size and difficulty, with as many puzzles as the pack still has room for. Turn a game off and every section of that game is removed, and a notice names what went. The pack always keeps at least one game. The Game menu on a row is the precise control: it lists every printable game, and switching it updates the chips. Add section copies the game of the last row and steps to the next size. The trash button removes one section. It stays off when only one section is left.
What you can include
Every game below has a printable pack on PuzzleKite. You can put any of them in this builder, in any order, more than once if you want two sizes of the same game. The game name opens play in the browser. Printable opens that game's own packs and the builder for that game alone.
| Game | One-line rule | Printable sizes |
|---|---|---|
| Hashi · Printable | Connect numbered islands with bridges that never cross. | 7×7 easy–hard; 10×10 easy–hard; 13×13 easy–hard |
| Binairo · Printable | Fill the grid with 0s and 1s. No three in a row, every line balanced, no two lines alike. | 6×6 easy–hard; 8×8 easy–hard; 10×10 easy–hard |
| Star Battle · Printable | Place stars so every row, column, and region has the same count, and no two stars touch. | 5×5 easy–hard; 8×8 easy–hard; 10×10 easy–hard |
| Kakuro · Printable | Fill every run with different digits from 1 to 9 that add up to its clue. | 8×8 easy–hard; 10×10 easy–hard |
| Nonograms · Printable | Paint cells so every row and column matches its block lengths. | 5×5 easy–hard; 10×10 easy–hard; 15×15 easy–hard; 20×20 easy–hard |
| Calcudoku · Printable | Place 1 to n once in every row and column so each cage hits its target. | 4×4 easy–hard; 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–medium |
| Sudoku · Printable | Place each digit once in every row, column, and box. | 4×4 easy; 6×6 easy–medium; 9×9 easy–hard |
| Slitherlink · Printable | Draw one loop around the numbers. | 5×5 easy; 7×7 easy–hard; 10×10 easy–hard |
| Killer Sudoku · Printable | Sudoku where cage sums replace the given digits. | 4×4 easy; 6×6 easy–medium; 9×9 medium–hard |
| Masyu · Printable | Thread one loop through the pearls. | 6×6 easy–hard; 8×8 medium–hard |
| Nurikabe · Printable | Build islands in a sea of black. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–medium; 10×10 easy–medium |
| Futoshiki · Printable | Latin square with less-than and greater-than signs. | 4×4 easy–medium; 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard |
| Hitori · Printable | Shade duplicates, keep white cells connected. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–medium; 9×9 easy |
| Shikaku · Printable | Split the grid so each number matches its area. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–hard; 12×12 easy–medium |
| Light Up · Printable | Place bulbs to light every cell. | 7×7 easy–hard; 8×8 easy–hard; 10×10 easy–hard; 14×14 easy–medium |
| Minesweeper · Printable | Place the mines so every printed number is right. | 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–hard; 12×12 easy–hard |
| Jigsaw Sudoku · Printable | Place each digit once in every row, column, and irregular region. | 4×4 easy; 6×6 easy–medium; 8×8 easy–hard; 9×9 easy–hard |
| Skyscrapers · Printable | Latin square with edge visibility clues. | 4×4 easy–hard; 5×5 easy–hard; 6×6 easy–hard |
| Tents · Printable | Place a tent beside every tree. | 6×6 easy–hard; 8×8 easy–hard; 10×10 easy–hard; 12×12 easy–hard |
| Battleships · Printable | Find the hidden fleet from the row and column counts. | 6×6 easy–hard; 8×8 easy–hard; 10×10 easy–hard; 12×12 easy; 15×15 easy |
| Kakurasu · Printable | Shade cells so the row and column index sums match. | 5×5 easy–medium; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–hard |
| Tapa · Printable | Shade cells into one connected wall around the clues. | 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 10×10 easy–hard; 12×12 easy–hard |
| Heyawake · Printable | Shade cells inside rectangular rooms so white cells stay connected. | 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 10×10 easy–hard; 12×12 hard |
| Aquarium · Printable | Fill each tank to one water level. | 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 10×10 easy–hard; 12×12 medium–hard |
| Yin-Yang · Printable | Split black and white into two groups. | 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 10×10 easy–hard; 12×12 easy–hard |
| Thermometers · Printable | Fill each thermometer from the bulb. | 6×6 easy; 7×7 easy; 8×8 easy; 10×10 easy; 12×12 easy |
| Dominosa · Printable | Find every domino in the grid. | 5×4 easy–hard; 6×5 easy–hard; 7×6 easy–hard; 8×7 easy–hard; 9×8 easy–hard; 10×9 easy–hard; 11×10 easy–hard |
| Norinori · Printable | Exactly two shaded cells per region. | 5×5 easy–hard; 6×6 easy–medium; 7×7 easy–hard; 8×8 easy–hard |
| Kurodoko · Printable | Numbers count every cell they see. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–hard; 12×12 easy–hard |
| LITS · Printable | One tetromino in every region. | 5×5 easy–medium; 6×6 medium; 8×8 easy–medium |
| Mosaic · Printable | Numbers count shaded neighbours. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–hard; 12×12 easy–hard; 15×15 easy–hard |
| Renzoku · Printable | Dots mark consecutive digits. | 4×4 easy–hard; 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard |
| Galaxies · Printable | Divide into symmetric galaxies. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–hard; 6×8 easy–hard |
| Shakashaka · Printable | Shade triangles to make rectangles. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–hard; 6×8 easy–hard |
| Shingoki · Printable | Loop through the numbered circles. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–medium; 6×8 easy–hard |
| Slant · Printable | Draw diagonals, never close a loop. | 5×5 easy–medium; 6×6 easy–medium; 7×7 easy–medium; 8×8 easy–medium; 9×9 easy–medium; 10×10 easy–medium; 8×6 easy–medium; 10×8 easy–medium |
| Stitches · Printable | Join neighbouring regions with one stitch. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–hard; 6×8 easy–hard |
| Lollipops · Printable | Pair every circle with a stick. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–hard; 6×8 easy–hard |
| Pipes · Printable | Rotate tiles to connect the network. | 5×5 easy–hard; 6×6 easy–hard; 7×7 easy–hard; 8×8 easy–hard; 9×9 easy–hard; 10×10 easy–hard; 6×8 easy–hard; 7×9 easy–hard |
Ready-made packs are fixed sets: one game, one size, one difficulty, already generated. This page is the other way around. You choose the mix, and the PDF is made when you ask for it. Use a ready pack when you want to download and go. Use this builder when the practice set should change from one afternoon to the next, or when you want two games in the same file for a class, a commute, or a quiet evening.
Questions about custom packs
How many puzzles can one pack hold?
Six sections, fifty puzzles in one section, and one hundred puzzles in the whole PDF. Those caps are the same for every game in the builder. If you paste a share link that asks for more, the extra rows and the extra puzzles are cut from the end, and the notice tells you what changed. Generate this pack, then change the seed, if you want another hundred.
What does the seed do, and what is in a share link?
The seed is the starting point for every grid in the pack. Keep it and you get the same puzzles again. Change it and the grids change. A cross-game share link looks like a normal pack link, except each row starts with the game: hashi:7e4 is four easy 7×7 Hashi puzzles, and sudoku:9m2 is two medium 9×9 Sudoku puzzles. The rest of the link is paper (a4 or letter), answers (end or sep), lp=1 when large print is on, and the seed. Copy share link puts that on this page, with #custom at the end.
Does A4 versus US Letter change the puzzles?
No. Paper changes the sheet size, not the givens. A pack built on A4 and the same pack built on US Letter contain the same puzzles when the seed and the sections match. Pick the paper your printer uses. The figures are drawn to fit that sheet, including the name line and the caption.
Where do the answers go, and do the numbers match?
Answers at the end means one PDF: puzzle sheets first, then the answer key. A separate PDF means two downloads, so you can hand out the puzzles and keep the key. Either way the numbers match. Puzzle 1 and answer 1 are the same grid. The answer pages use the same order as the sections, including a change of game in the middle of the pack.
What does large print change?
Large print puts one puzzle on each page, as large as the sheet allows. It does not change the puzzle itself, and it does not change the seed. Answer pages follow the same rule, one answer per page. A pack that fitted four small grids on a sheet will be much longer with large print on. The page estimate updates as soon as you tick the box, before you generate.
How is this different from a single-game printable page?
Each game's printable page has ready-made PDFs and a builder that only makes that game. The page address decides the game, so an old share link for that builder still works and still omits the game name from each row. This page is the one that mixes games. The builder looks the same: paper, answers, large print, seed, shuffle, a violet Generate button, a copy-link button, a dashed preview, progress, cancel, and the downloads. The extra piece is the row of games, and a Game menu at the start of every section.
Is the custom puzzle pack free?
Yes. The builder is free and runs in your browser. You do not need an account. Download a black-and-white PDF with an answer key. Nothing is uploaded.
Can I print a mixed Sudoku and Nonogram worksheet for a class?
Yes. Add a Sudoku section and a Nonogram section, or any other printable games, and generate one PDF. The sheets print in the order you set. You can keep the answers at the end of that file or download them as a second PDF.
Can I make the same pack again?
Yes. The same seed and the same sections always build the same grids. Copy share link writes those settings into the address bar. Open that URL later, press Generate, and you get the same pack.
Ready-made PDFs, one game at a time, live on the printables hub. Open any game there for its packs and its own builder.